More on Bit Beast

Goodness, I should have posted something sooner. We’ve moved, and that whole process took a bit longer than I had hoped (still dealing with random tasks related to moving off and on).

Bit Beast is still coming along well, and I still hope to meet my semi-conservative release estimate of mid-May. I’ve been playing around with a bunch of Android’s cool hardware features, such as the various sensors and GPS. There are now 3 “mini-games” that make use of these features and allow you to earn bits. You can shake your device in a mini-game measuring jerk (change in acceleration over time), earn bits based on distance traveled as measured by GPS, or by speed as measured by GPS. Those things were fun to play with, and make nice additions to a virtual pet. I know I had one back in the day that could be shaken to earn in-game moneys. I’ve tackled countless other Bit Beast tasks over the past almost-month as well, and my To Do list for the game is steadily shrinking. I’ve got some Android Dev Guide pages I want to read over at some point, and then of course there is testing. If you have an Android device with 2.2 or newer and are interested in beta testing, let me know!

In addition to game making, I’ve been playing some great games lately. A few are:
-Warhammer 40,000: Dawn of War – Dark Crusade
-Tribes: Ascend
-Unreal Tournament 2004
-Unreal Tournament 3
-A number of Ludum Dare entries