What has happened the past few months?

I have not been doing well posting here regularly, but oh well.

Since the last time I updated this blog:

Hubert’s Island:
Failed on Kickstarter.
Updated to 1.3, adding cooperative multiplayer.
Went up on Steam Greenlight.
Got its first review (and it was positive)!

Cheese and Bacon Games:
Had its birthday celebration, which of course meant a sale!
Released a trio of Android live wallpapers.

I also got a part-time job (at Dollar Tree) shortly before the last post, but I guess I didn’t mention it at the time.

More recently, I have been working on a pretty massive update for Bit Beast. Here are some teaser shots:

2012-9-30_4.40.6

2012-9-30_4.43.56

2012-9-30_4.44.45

2012-9-30_4.45.35

2012-9-30_4.49.11

2012-9-30_4.52.16

2012-9-30_4.57.53

2012-9-30_5.5.9

Screenshot_2012-10-30-21-48-32

Screenshot_2012-10-30-21-53-42

Screenshot_2012-10-30-21-53-49

As you might be able to tell, Bit Beast is getting some RPG elements. I’m basically trying to add a lot of depth to the systems already in the game, in preparation for adding some new stuff, too.

I’ve also put a lot of time into a fancy new engine in C++ for my computer games. The idea is that by creating a framework of all the code I usually copy and paste around a lot, I can save a ton of time in the long run. So far, I think it is actually going to help.

The engine framework itself is done, and I’ve been working on porting an already-started project into it. That project is planned to be my next game release, and while it still has not been officially “unveiled,” its working name is Hestia. It is a singleplayer/multiplayer networked strategy game in which you take on the role of a god figure. You can create the world at the beginning of the game in cooperation with the other players, use a pre-made map, or have one randomly generated for you. You choose your people and guide them to dominance in the world. Control of your people is indirect, like Dwarf Fortress or Evil Genius or whatever. You can also directly interact with the world through the use of your godly powers, which require worshippers to fuel.

Hestia’s design is pretty far along (much nicer than any other game design I’ve done, probably), the framework is finished, and now I need to finish porting its old code (I had already begun work on it quite some time ago) into the new framework. Once that is finished, I need to review all of the code and make sure it’s up to my latest standards (such as they are). Then I can finally start working on it again. I hope to start by focusing on getting something playable up and running. It is “playable” now, but all you can do is watch your dudes gather resources. I will most certainly be posting more about this game in the near future.

Well, time to juice!