Bit Beast sales info

The #BecauseWeMay guys wanted some sales data about everyone’s games, and after figuring it all out I thought I would share my data here, too:

1. Game:  Hubert’s Island Adventure: Mouse o’ War
2. Sales channel and platform:  Other Stores (Indievania), Windows
3. On what date did you add your game to the promotion?  May 27
4. Average number of copies sold per day the week prior to joining the promotion:  0 copies/day
5. Average number of copies sold per day during promotion?  0.14 copies/day
6. Average number of copies sold per day since the promotion ended:  0 copies/day
7. Was the game being promoted anywhere other than becausewemay.com during the sale? Yes, was simply mentioned on my website/social networks

1. Game: Hubert’s Island Adventure: Mouse o’ War
2. Sales channel and platform: Direct from Developer (using BMT Micro), Windows
3. On what date did you add your game to the promotion? May 27
4. Average number of copies sold per day the week prior to joining the promotion: 0 copies/day
5. Average number of copies sold per day during promotion? 0 copies/day
6. Average number of copies sold per day since the promotion ended: 0 copies/day
7. Was the game being promoted anywhere other than becausewemay.com during the sale? Yes, was simply mentioned on my website/social networks

1. Game: Bit Beast
2. Sales channel and platform: Google Play, Android
3. On what date did you add your game to the promotion? May 27
4. Average number of copies sold per day the week prior to joining the promotion: 0 copies/day
5. Average number of copies sold per day during promotion? 20.7 copies/day
6. Average number of copies sold per day since the promotion ended: 9.2 copies/day
7. Was the game being promoted anywhere other than becausewemay.com during the sale? Yes, was simply mentioned on my website/social networks

In addition to that data, I’d like to take a moment to post exactly how well Hubert’s Island has sold so far. It’s pretty bad, but:

Directly through my site, using BMT Micro:
5 copies sold

Through Indievania:
2 copies sold

Bit Beast has sold around 250 copies so far, and sales are still coming in. That’s not a big number, but relatively speaking, it’s huge!

I spent about 12 times as long making Hubert’s Island than I did making Bit Beast. Literally. Just a fun fact!

Bit Beast is out there, among other things

So, several things have happened since I last posted here:

Bit Beast was releasedthe #BecauseWeMay sale happened, and I released a live wallpaper for Android.

The #BecauseWeMay sale was incredibly helpful. Bit Beast had been out for 2 or 3 days without a single sale. I got it in the sale, and sales have been flowing in ever since. As of right now, I have around 200 sales in total. While that is a small number, it’s a huge step forward for me and CaB Games. We’re totally famous now, haha.

Bit Beast has gotten nothing but positive comments so far, so that has been exciting. Oh, and I released a live wallpaper (an animated wallpaper) for Android to see what would happen. It’s pretty cool: it generates a large world (represented by tiles, each of which is rendered as a simple colored pixel), and you can watch it generate it. So far, that has sold 2 copies.

I noticed that a few posts back, I promised to show Bit Beast here. I then promptly forgot and never did. Oops! Thus, without further ado:

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