Keep movin’, movin’, movin’

Work has still been slowed recently, as I continued recovering from the flu, and then began moving to a new apartment (again!). Due to the move, we’ve been all over the place lately, so I’ve not had a whole lot of time to work on the game. However, I did begin something new over the past week or so. I’m trying my hand at re-writing the game’s physics system, which should eventually lead to a smoother, sweeter game. That’s coming along fairly well, but I put that work into its own branch, so I’m not wholly committed to it yet. Finishing the game is more important. Stay tuned for more! Same cheesy time, same cheesy channel!