Platformer lighting

[Originally posted September 21st, 2010]

So, originally I wanted to use a somewhat fancy (from a technical standpoint) lighting system in Hubert’s Island, in which each tile had its own lighting value. You can see a video demonstrating this here. Ultimately, this just doesn’t look good, however. It was actually Aneissa who convinced me to let it go, as it was fun to write the code for, and a shame to just cut. Ah well, it was an hour well spent anyway.

A simple sprite-based lighting system has replaced the tile-based lighting, and you can see that in action here.

What do you guys think?