Hubert’s Island Version 1.5.0 released, Android support, Greenlit on Steam!

Hubert’s Island Adventure: Mouse o’ War version 1.5.0 is now live!

This version cleans up the code and makes use of some much newer libraries. It might not sound exciting, but some really annoying bugs were fixed, and the game runs much better on Linux now! Get it while it’s hot!

Already own the game? Head over to the Updates page to learn how to update your game.

Among other changes, this update removed the profile system in the game. As a result of this, you will probably want to remove any pre-existing save data before playing the new version. A clean install of the game files is also recommended.

One other cool new thing: the game is running on Android now! Unfortunately, it does not run as fast as I would prefer on my own phone at the moment. However, my phone is a very old model, and tests on more recent phones show much more promising performance! Look for more on this in the (hopefully not too distant) future.

In the last update for the game, I mentioned that it was on Steam Greenlight. Since that time, Hubert’s Island has been Greenlit! Definitely more on this coming very soon!

Also, happy new year everyone!

Here’s the full changelog for 1.5.0:

– Updated compiler/libraries/build system (primarily upgraded to SDL2)
– Fixed game sound cutting out in Linux
– Fixed game crashing in Linux
– Fixed game freezing on close
– Removed profile system
– Ported the game to Android
– Added touch controller
– Disabled periodic saving of data
– Abandoned use of installer on Windows
– Switched to C++11

Hubert’s Island Version 1.4.0 released

Hubert’s Island Adventure: Mouse o’ War version 1.4.0 is now live!

This one is huge. First of all, the game’s price has been permanently reduced by 50%, and now costs $4.99! Additionally, from now until later, the game’s price is reduced a further 40% to a mere $1.99! Get it while it’s hot!

Already own the game? Head over to the Updates page to learn how to update your game.

For this one, a clean install is very much required. We changed a LOT.

Customers on the various digital distributors will get access to the new version (duh), as well as the new OS versions if they are supported by the distributor. We’ve hit a slight snag setting up the new OS versions on our payment processor, but that should be resolved soon. If you bought the game that way and want access to the OS X or Linux version sooner, just shoot us an email at and we will take care of you.

The game’s been ported to Linux and OS X. The level editor has been released (caveat: it’s really rough). The source for the game and editor has been opened. Find links to download all of this, as well as the demo, here.

Other highlights include AI players for both multiplayer modes, several upgrade items that function in true Metroidvania style (find them in the world, use them to reach new places!), a shop where you can spend your candy on sweet unlocks (example: classy NPCs wear top hats), New Game Plus, so now you can replay the singleplayer adventure on an ever higher difficulty to earn more candy, and of course: tons of tweaks and fixes.

Reminder: the game is on Steam Greenlight. If you like the game and/or want to see it on Steam, please rate it on Greenlight!

I also recorded a playthrough of the game with a little developer commentary, which you can check out here.

Here’s the full changelog for 1.4.0:

– Updated compiler/libraries.
– Ported the game to Linux and OS X!
– Released the level editor for all 3 platforms.
– Open-sourced both the game and level editor.
– Added AI-controlled players for both multiplayer game modes.
– Added several new special items that grant new capabilities.
– The homing shot is now a special upgrade item that must be acquired.
– Added some secret areas to acquire the new special items.
– Added new stuff and areas to take advantage of the new special items.
– Added New Game Plus to SP Adventure. Every time you beat the game (beat all bosses and then Lighthouse), it gets harder and candy is worth more points.
– Added unlockable “toys” that can be purchased for candy.
– Difficulty was rebalanced, and now affects more things.
– The effect of difficulty on NPC counts was redone.
– Stunned NPCs now fade out after a while in both game modes. Can be turned off.
– Can no longer have MP players in SP modes.
– Friendly NPCs no longer die when the level ends.
– Sally now follows the player.
– You can no longer jump when Looking with a J-Balloon.
– Players should no longer ever get stuck in the ground at the bottom of slopes.
– You can no longer uncrouch when a solid tile is above you.
– Increased the camera’s maximum vertical speed.
– NPC shots can no longer spawn inside solid tiles.
– Lowered the homing range for the player’s homing shot.
– The player’s homing shot now ignores targets that are friendly or behind solid tiles.
– Changed the main font to be more readable.
– Fixed the ammo box HUD icon looking weird.
– Rebalanced score/candy amounts
– The achievement sound no longer plays when a special item is collected.
– Added lava to the top of the volcano. Yikes!
– Improved the experience of the first level. Added signs, removed some enemies.
– Added signs to other levels explaining some things.
– Made bananas a little easier to see.
– Collectibles that you haven’t gotten yet now show up on the map.
– Added a few new water music tracks that were needed due to new swimmable areas.
– NPCs are no longer capable of walking on water.
– NPC shots hitting levers no longer adds to the “Levers Shot” stat.
– Sound effect volumes fall off more quickly with distance.
– Fireworks are now affected by pausing the game.
– Players 2-4 default controls changed.
– Players other than Player 1 can now properly grab special items.
– If all human players are dead in multiplayer, Player 1 can press shoot to kill all the bots.
– Multiplayer setup info is now persistent.
– Switching to Hubert no longer resets special item states.
– Can no longer begin climbing while looking.
– The “toggle various windows” keys can no longer override the buttons on the Sound Test screen.
– Some minor level tweaks.
– Fixed the Buy Game link in the demo version.

Hubert blog merged into this blog

Until today, there was a main site blog, and a Hubert blog. Keeping two blogs maintained was kind of a pain. I was setting up a page for Galaxy Chomp (stay tuned!), and I decided that keeping three blogs maintained was going to be too much work. So I decided to merge the Hubert blog into this one, and post future blog updates related to specific games on here.

On that note, if you happen to find a broken link somewhere that I failed to fix up, please let me know here.

That is all. For now…

Cheese and Bacon Games Birthday Celebration!

In light of Cheese and Bacon Games’ upcoming birthday (September 10), all of our games will be on sale from now until September 16th.

Hubert’s Island Adventure: Mouse o’ War is 70% off, costing a mere $2.99!

Bit Beast is 50% off, and now costs $0.99!
Also be sure to check out our Android live wallpapers on our Google Play app page.

Also, Hubert’s Island has received its first review by Christ Centered Gamer, which you can check out here!

Version 1.3 released!

Hubert’s Island Adventure: Mouse o’ War version 1.3 is now live!

This may well be the coolest update yet. There are tons of little tweaks and fixes as always, of course. But beyond that, this version adds cooperative multiplayer to both Adventure and Survival mode! There is also a new character, Penny, who is really fast and tough to control, but capable of impressive feats if you can master her.

Use those buttons at the top of this page to grab the demo, or purchase a copy for $9.99 right now!

Already own the game? Head over to the Updates page to learn how to update your game.

For this one, a clean install is required. That is always the best way to go, anyway.

On a sadder note, the Kickstarter failed. However, we determined to press on and do the update anyway. This version does not have everything we wanted to add (notably missing for now is saving in Multiplayer Adventure mode). Version 1.3 is the result of what we have added.

And looking to the future, we have put the game on Steam Greenlight, in the hopes of getting Hubert onto Steam one day. Check it out! If you like the game and/or want to see it on Steam, please rate it on Greenlight!

Here is the full changelog for 1.3:

– Minor level tweaks.
– Non-mouse window navigation now skips the X button on all windows,
– Non-mouse window nav now defaults to button 1 instead of “no button selected.”
– Some windows have more convenient default buttons.
– Switched End Game and Quit button positions.
– Some code cleanup.
– Will no longer crash if in Windows, saving in My Documents, and the “My Games” folder doesn’t already exist.
– Increased the volume of the swimming sound effect.
– Swimming gear works again… ahem.
– Climbing players/NPCs cannot push other players/NPCs, and vice versa.
– The camera will now always keep up with the player, regardless of how fast they are falling.
– Made the loading screens slightly prettier.
– Changed the normal main menu background.
– Improved the checkbox graphics.
– Added a Survival success sound effect.
– All characters’ slide sound will now play properly.
– Gave Sketch a better slide sound.
– Levels will now take up a bit less RAM when loaded up.
– Removed Adventure maps from Survival mode, at least for now.
– Added a new character: Penny!
– Added multiplayer capabilities to the game engine.
– Added two new game modes: Multiplayer Adventure and Multiplayer Survival.